

We've got an open door, we've got a closed door, and we've got a giant disappearing rotating chair!!! I did NOT fight for my life to do this assignment or to submit it in Perfore.
So basically, I watched the 1st video that Nitin posted for the material changing script. I had to look up how to get the opacity channel to show up in the material editor. After I fiddled around with it for a bit, I got the chair to disappear and reappear! Its a magical chair in a magical dock.
For the collision requirement of the assignment, I made a door open and close on collision enter/exit. It was pretty simple and I added a timeline to it so the door wouldn't just snap open and closed. For whatever reason what I wanted to do and the 2nd lecture video wasn't clicking in my head so I ended up watching a tutorial on how to do the door. But then they started doing all types of complicated stuff so then I referred back to the lecture video and it ended up being pretty simple. I was probably just over thinking it.
I also migrated over the 3rd person controller from a default project because for some reason the 1st person controller in the file is broken? I had to look up how to actually make the character show up when you press the play button but that was also pretty simple.
Here is my perforce submission!
This is my high res bridge. I fought for my life, my shoulders hurt but I think it looks pretty ok! I really like how the wood planks turn...